ar
https://xrpublisher.com/wp-content/uploads/2022/07/aikotest4.vrm
1
#ffbcf5
1
1
1
-0.89
0
1
ar
https://xrpublisher.com/wp-content/uploads/2022/07/aikotest4.vrm
1
#ffbcf5
1
1
1
-0.89
0
1
2d
https://xrpublisher.com/wp-content/uploads/2022/07/aikotest4.vrm
12
#ffbcf5
1
1
1
-15.43
0
12
2d
https://xrpublisher.com/wp-content/uploads/2022/03/18595_rigged_animated-1.glb
7
#0099c9
1
1
1
-4.22
0
7
float
2d
http://ipfs.xp3d.io:8080/ipfs/QmYsaYCxPtLDhwex7HstjHSwcckkUp5nQF73Tmb2xAvJAG
1
#FFFFFF
90
0
1
0
0
1
ar
https://xrpublisher.com/wp-content/uploads/2022/03/animatedobjectomi.glb
5
#FFFFFF
1
1
1
0
0
5
Action
vr
https://xrpublisher.com/wp-content/uploads/2022/02/vroidfixed2-1.glb
1
#FFFFFF
398
1
0
-1.24
-3.732
1
Armature.001|mixamo.com|Layer0.001
ar
https://xrpublisher.com/wp-content/uploads/2022/02/antpb0212.vrm
0.85
#6600cc
90
0
1
-1.14
-2.256
0.85
Below is a canvas loading a OMI packaged glTF file that contains positional audio in a scene. The space uses the KHR_audio specification as well as the OMI_collider spec for collisions in the player controller of this scene.
vr
https://xrpublisher.com/wp-content/uploads/2022/02/ExampleScene-26.glb
1
0
0
0
0
1
https://xrpublisher.com/wp-content/uploads/2022/02/preview2.jpg
https://xrpublisher.com/wp-content/uploads/2022/02/sky2.png